Paladin's Quest

série: SNES
auteur:
éditeur: Enix
genre: Game RPG
classement: Box TV3
format: SNES 1993 US version avec boite et mode d'emploi
état: TBE
valeur: 30 €
critère: **
remarques: Paladin's Quest, originally released as Lennus:
memories of an ancient machine

>> an interesting game, especially in respect of the graphics and music
but like 7th saga abit complicate and slow-moving

the game centers on a boy named Chezni who, on a dare,
activates an ancient machine called Dal Gren
and in doing so releases a being of immense power and evil

as a result, the magic school is destroyed
and the headmaster of the school orders Chezni
to destroy Dal Gren at whatever cost before it destroys the world,
during his travels he meets a girl named Midia, very much like himself,
who wishes to help him on his quest
and numerous other mercenaries that come to aid Chezni;
the main antagonist is a young dictator named Zaygos,
who wants to use the Dal Gren for his own nefarious purposes

one of the unique things
about the gameplay in Paladin's Quest is the magic system,
it has several features found only in a minority of other RPGs:
- there is no form of MP for the characters,
instead,
characters cast spells by spending their own HP,
only one spell exists in the game to directly heal HP,
and using it kills the caster in order to heal the rest of the party
- instead of characters learning spells individually,
they unlock spells by learning to wield the powers of various "spirits",
of which there are eight in total
(Fire, Earth, Water, Air, Sphere, Sky, Heart and Light)
each individual spirit provides a single spell,
every unusual pair of spirits provides an additional spell,
and learning all eight unlocks an additional spell, for a total of 37
so, for example, a character who knows
the "Fire", "Sphere", and "Light" spirits would know six spells:
one each of the three spirits and one
for each of the three spirit combinations
("Fire+Light", "Fire+Sphere" and "Sphere+Light")
every spell has a unique name and effect
-there is no statistic which universally enhances
a character's spellcasting ability,
instead, characters gain experience and power in each spirit
as they cast related spells; a combination spell's power
is based on both spirits it uses


the game's battle mode is turn-based, in contrast
to the active time battle system
used
by the Final Fantasy games in the same time period;
from each battle, characters accrue experience points
which eventually lead to higher levels, and better attributes;
during battle, use of healing items usually, but not always,
takes priority and occurs before the enemy can strike

the player controls a party of up to four characters:
up to two main characters while the rest of the party slots
can be filled by mercenaries;
although the player controls a mercenary's actions in battle,
the player does not have any control over the equipment they wear
and cannot purchase spirits for them;
many mercenaries have certain strengths and weaknesses
(for example, many have spirits not yet available to the player,
and so have spells not yet available to the player's main characters)
some mercenaries also lack a healing bottle,
making them unable to do any healing in a battle,
new, stronger mercenaries are available often as the player progresses
through the story (usually for a price), but it is up to the player
whether to continue by leveling their old mercenaries, or hiring new ones;
all mercenaries can be rehired later on with the item S tavern

couvertures:
Copyright 2008 - 2024 G. Rudolf