série: | SNES |
auteur: | |
éditeur: | Squaresoft |
genre: | Game RPG |
classement: | biblio Diego |
format: | SNES 1991 US version avec boite et mode d'emploi |
état: | TBE |
valeur: | 60 € |
critère: | ** |
remarques: | dans le même genre que final fantasy III mais moins sophistiqué, un quatuor de caractères part à la recherche d'une épée magique pour vaincre le démon Zeremus passer à travers plusieurs niveaux, rechercher des armes et différents autres object, c'est surtout une suite interminable de combats peu d'énigmes à découvrir à part de nombreux passages secrets Information Final Fantasy II[a] is a fantasy role-playing video game developed and published by Squaresoft (1991) for the Family Computer as the second installment of the Final Fantasy series, the game has received numerous enhanced remakes for the WonderSwan Color, the PlayStation, the Game Boy advance, the PlayStation portable and multiple mobile and smartphone types, as neither this game nor Final Fantasy III were initially released outside Japan, Final Fantasy IV was originally released in North America as Final Fantasy II, so as not to confuse players the game's story centers on four youths whose parents were killed during an army invasion by the empire of Palamecia who are using hellspawn to conquer the world three of the four main characters join a rebellion against the empire, embarking on missions to gain new magic and weapons, destroy enemy superweapons, and rescue leading members of the resistance Final Fantasy II introduced many elements that would later become staples of the Final Fantasy franchise including chocobos and the recurring character Cid, it also eliminated the traditional experience point leveling system of the previous and later games in the series, instead introducing an activity-based progression system where the characters' statistics increase according to how they are used or acquired, despite being a sequel to Final Fantasy, the game includes no characters or locations from the first game, Final Fantasy II received little attention at the time from non-Japanese reviewers, though its remakes have garnered favorable reviews On the overworld and within dungeons, random encounters with enemies can be fought to improve each character's attributes unlike the original Final Fantasy, players cannot upgrade their characters' classes, the game is also one of the few games in the series to not use experience-based levels, instead, each character participating in battle develops depending on what actions they take, for instance, characters who frequently use a particular type of weapon will become more adept at wielding a weapon of that type and will also increase in physical strength and accuracy, attributes include hit points, magic points, magic power, stamina, strength, spirit, agility, intelligence, and evasion, hit points (HP) and magic points (MP) increase with their use; a character who takes a heavy amount of damage in a battle might earn an increase in maximum HP while a character who uses a lot of MP during battle might increase their maximum MP this experience system had several unintended consequences that allowed characters to gain much more experience than intended such as players having their characters attack each other and repeatedly cast spells, thus causing their HP and abilities to grow extensively Final Fantasy II uses the same turn-based battle system seen in the original Final Fantasy, with battle parties consisting of up to four characters at a time, the game also introduces a "back row" in battle within which characters or enemies are immune to most physical attacks but can be harmed with bows and magical attacks |
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