série: | SNES |
auteur: | |
éditeur: | Squaresoft |
genre: | Game RPG |
classement: | biblio Diego |
format: | US version, 1992, avec boite |
état: | TBE/N |
valeur: | 30 € |
critère: | *** |
remarques: | Final Fantasy V Us vesion, éditon spéciale Squaresoft, 1992 avec boite carton Final Fantasy V is a fantasy role-playing video game developed and published by Square in 1992 as a part of the Final Fantasy series the game begins as a wanderer named Bartz investigates a fallen meteor, there, he encounters several characters, one of whom reveals the danger facing the four crystals that control the world's elements, these crystals act as a seal on Exdeath, an evil sorcerer, Bartz and his party must keep the crystals from being exploited by Exdeath's influence and prevent his resurgence Final Fantasy V has been praised for the freedom of customization that the player has over the characters, achieved through the greatly expanded job system, Final Fantasy V includes many standard role-playing elements as well as renovated features introduced in earlier Final Fantasy games, players navigate from a top-down perspective; a traversable overworld connects the various towns, dungeons and other points of interest, the player can traverse the overworld by foot, Chocobo, hydra-guided ship, wind drake or airship even with a submarine, most towns contain scattered inns for resting, shops for purchasing equipment and people from whom the player can gain information, the player may also embark on several side quests that become available as the story progresses, characters grow in strength by gaining experience points from random encounters with monsters on the overworld or in a dungeon, experience culminates in a "level up", in which character attributes such as hit points and magic power increase, a menu-based management system allows the player to equip, heal, and change each character's selected job outside of battle as well as to save the game's progress the main feature of the gameplay of Final Fantasy V is the job system, players can freely select jobs (also called "classes") for their characters to master, allowing each character to gain special abilities and potentially master all 22 jobs each character begins with only the "Freelancer" class; to gain access to new jobs, players must acquire crystal shards, this system is an improved version of the one in Final Fantasy III; several older jobs were either reused or revamped for Final Fantasy V, such as the Black Mage and Thief, the game also introduces several classes to the series including the Blue Mage, Time Mage, and Mime each of these classes has been featured in numerous Final Fantasy installments since once the player gains access to the job system, characters begin to earn a separate form of experience + AP = ability points in conjunction with regular experience points characters gain job levels after accumulating AP; as with regular levels, the required amount of experience increases after each job level, AP and job levels do not transfer from class to class, as job levels increase, new skills become available for the character to use in a new form of customization; characters learn job-specific abilities that may be transferred to a new job, for example, a character with the Knight job who has also earned job levels as a Black Mage may set Black Magic as a secondary command, enabling both black mage and knight abilities in battle, the nature of these abilities varies; while some serve as special commands in battle, others may be innate to the class or activated automatically when conditions are met, such as the thief's "caution" skill, which prevents rear attacks from enemies, this system allows for deeper customization of characters >> quite an interesting and entertaining game but somehow also very complex |
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